The mission of the player character is to rescue the kidnapped soldier at the end of the level. The level shows four different stages:

Stage 1: Introducing the level.

Stage 2: Kill some enemies, rest and continue exploring.

Stage 3: I wanted to create a level in which player must explore a lot. That's why they have different paths to go through the level.

Stage 4: Final boss.

-------- MY ROLE -------

Environment art: Created a library of assets including 3D models, materials, texures and custom shaders. Also did lighting environment compostiion.

Documentation: Created level layout based on sletches and beat charts for better guidelines in the development of the level.