| The mission of the player character is to rescue the kidnapped soldier at the end of the level.
    The level shows four different stages:  Stage 1: Introducing the level.  Stage 2: Kill some enemies, rest and continue exploring.  Stage 3: 
      
      I wanted to create a level in which player must explore a lot. That's why they have different paths to go through the level.  Stage 4: Final boss. Environment art: 
               Created a  library of assets including 3D models, materials, texures and custom shaders. Also did lighting environment compostiion.
               
              Documentation: Created level layout based on sletches and beat charts for better guidelines in the development of the level. |